THE WEB COMMAND UPDATE // v0.8.0

THE STRAIT
IS OPEN.

Command an asymmetric surface-and-underwater strategy battle instantly in your browser. No installer. No download.

20:00
Match clock
8×5
Shore grids
2
Live battle layers
Stylized N.A.C.H.O. tactical view of the Strait of Hormuz
SURFACE + UNDERWATER / LIVEWEB COMMAND ONLINE
AUTOMATIC CONVOYSGRID DEFENSEROUTE-DRAWN AIRSTRIKESOIL-DRIVEN ECONOMYSUDDEN DEATH

01 // MISSION BRIEF

ONE WATERWAY.
TWO WAYS TO WIN.

The United States must escort scheduled cargo convoys through the Strait. Iran must detect, disrupt, and destroy them before they reach open water.

The boats never wait for you. Build fixed shore defenses, expand the oil economy, establish radar coverage, and time temporary air operations. Play either faction or observe AI vs AI.

U.S. COMMAND

Get them through.

Build layered defenses, upgrade future convoy hulls and engines, then bomb openings into hostile coverage.

VS
IRANIAN COMMAND

Close the Strait.

Build firing lanes, scout with radar, strike convoys with missiles, and raid infrastructure with drones.

02 // WHAT MAKES IT DIFFERENT

STRATEGY ON
THREE FRONTS.

00

THE AQUATIC UPDATE

Dive beneath the surface without pausing the battle. Route submarines through three lanes, deploy sonar and mines, and gamble on a fragile 30-point jackpot transport.

01

GRID DEFENSE

Every defense occupies one readable cell. Commit your currency, find a firing lane, and live with the position.

02

MOVING OBJECTIVE

Free three-ship convoy waves create pressure automatically. The battle never waits for your build order.

03

DRAW THE STRIKE

Warplanes and drone swarms follow the route you draw, attack once, then leave the battlefield.

04

OIL ECONOMY

Oil rigs compound income but can be destroyed from the air. Greed creates power—and a tempting target.

05

RADAR WARFARE

Detection extends acquisition range. A launcher without intelligence is just expensive scenery.

06

THREE DOMAINS

Ground weapons stay ashore, ships own the water, and temporary sorties cross above them.

03 // CHOOSE A COMMAND

SAME STRAIT.
DIFFERENT WAR.

FACTION // US

ESCORT & ENDURE

Protect surface shipping and send submarines through three underwater lanes. A fragile jackpot transport can swing the entire match.

  • Tank
  • AA cannon
  • Jackpot transport
  • Attack submarine
  • Stealth submarine
  • Decoy drone

FACTION // IRAN

DETECT & DENY

Turn both the shoreline and seabed into an interdiction network using launchers, sonar, mines, and moving depth-charge patrols.

  • Missile launcher
  • AA cannon
  • Sonar array
  • Minefield
  • Depth-charge patrol
  • Drone swarm
400Starting currency
+2/sBase income
+1.5/sPer oil rig
100Shared victory score

04 // FIELD INTELLIGENCE

LATEST
TRANSMISSIONS.

v0.8.0

The Web Command Update

N.A.C.H.O. is now instantly playable in the browser, with a cinematic new command menu and no public desktop downloads.

v0.7.0

The Aquatic Update

The strait is deeper than you think, how can it be used to your advantage?

v0.6.2

Just a Nacho

The game emblem is now a regular toasted nacho chip. The radar cuts and tactical markings have been removed from the app icon, boot splash, favicon, website, and social artwork.

v0.6.1

Roadside Relief

Coastal roads now run as continuous straight alignments with proper corner turns. Greenery has been moved off roads and deployment cells, oversized grass pads are gone, and Kenney Nature Kit rock slopes rise naturally behind both roads.

v0.6.0

The Living Coast

The foreground now features military coastal towns, winding roads, rocky beaches, seawalls, jetties, larger Farmer-pack tree groves, and complete island shorelines. Tall ranges sit behind the settlements, and a tactical nacho chip replaces the old letter emblem.

v0.5.0

Beyond the Horizon

The playable Strait now sits inside a dense natural landscape: two overlapping mountain walls line both shores, rocky shelves and tree-and-shrub clusters break up the slopes, Qeshm, Hormuz, Larak, and Hengam carry their own peaks, and clouds fill the sky above the animated blue-to-turquoise water.

v0.4.0

The Real Strait, Reimagined

Smooth low-poly geography inspired by the real Strait of Hormuz replaces the rectangular prototype terrain, with sculpted coastlines, turquoise shallows, islands, and faceted mountains.

v0.3.0

Reinforcements Ashore

Upgraded tanks, launchers, radar vehicles, and drones join a paid U.S. attack-helicopter sortie, while new props make both shores battle-worn.

v0.2.0

Autonomous Command

AI vs AI observation mode lets both factions build, upgrade, launch sorties, and fight while you control the spectator camera.

v0.1.0

Shore Defense Redesign

Two 8×5 grids, fixed defenses, oil-rig income, automatic convoys, cargo upgrades, and route-drawn sorties are now playable.

05 // DEPLOY

TAKE COMMAND.

Launch the complete Godot game in a separate tab. Keyboard and mouse required; Chrome or Firefox is recommended if Safari has WebGL trouble.