Get them through.
Build layered defenses, upgrade future convoy hulls and engines, then bomb openings into hostile coverage.
INITIAL PLAYABLE BUILD // v0.5.0
An asymmetric real-time strategy game where every convoy is a moving objective—and every square of coastline can change its fate.
01 // MISSION BRIEF
The United States must escort scheduled cargo convoys through the Strait. Iran must detect, disrupt, and destroy them before they reach open water.
The boats never wait for you. Build fixed shore defenses, expand the oil economy, establish radar coverage, and time temporary air operations. Play either faction or observe AI vs AI.
Build layered defenses, upgrade future convoy hulls and engines, then bomb openings into hostile coverage.
Build firing lanes, scout with radar, strike convoys with missiles, and raid infrastructure with drones.
02 // WHAT MAKES IT DIFFERENT
Every defense occupies one readable cell. Commit your currency, find a firing lane, and live with the position.
Free three-ship convoy waves create pressure automatically. The battle never waits for your build order.
Warplanes and drone swarms follow the route you draw, attack once, then leave the battlefield.
Oil rigs compound income but can be destroyed from the air. Greed creates power—and a tempting target.
Detection extends acquisition range. A launcher without intelligence is just expensive scenery.
Ground weapons stay ashore, ships own the water, and temporary sorties cross above them.
03 // CHOOSE A COMMAND
FACTION // US
Protect an objective you do not directly control. Tanks punish boats, AA guards the shore, and unlimited hull and engine research strengthens future waves.
FACTION // IRAN
Turn the northern shore into an interdiction network. Missile launchers threaten the sea while route-based drone swarms raid vital infrastructure.
04 // FIELD INTELLIGENCE
The playable Strait now sits inside a much larger natural landscape: continuous Zagros and Musandam mountain ranges surround the camera, coastlines follow the real shipping corridor more closely, sparse irrigated greenery breaks up the desert, and convoys travel through long visible approaches instead of disappearing at the battlefield edge.
Smooth low-poly geography inspired by the real Strait of Hormuz replaces the rectangular prototype terrain, with sculpted coastlines, turquoise shallows, islands, and faceted mountains.
Upgraded tanks, launchers, radar vehicles, and drones join a paid U.S. attack-helicopter sortie, while new props make both shores battle-worn.
AI vs AI observation mode lets both factions build, upgrade, launch sorties, and fight while you control the spectator camera.
Two 8×5 grids, fixed defenses, oil-rig income, automatic convoys, cargo upgrades, and route-drawn sorties are now playable.
05 // DEPLOY
The initial playable build is available now for macOS and Windows. Keyboard and mouse required.
Early development build. Your OS may ask you to confirm software downloaded from the internet.